SPRDEF
BASIC keyword | |
Keyword: | SPRDEF |
Abbreviation: | s, p, r, SHIFT+D |
Type: | Command |
Token code: | (254 29) / $fe $1d |
Handling routine in BASIC ROM: |
|
List of all BASIC keywords |
Remark: This article describes the BASIC command SPRDEF in Commodore BASIC 7.0 or higher.
Type: Command General Programming-Syntax: SPRDEF
The command SPRDEF activates the integrated sprite editor of the C128. The command may be called both in direct mode and within a program. Superfluous parameters lead to the error message after exiting the editor. ?SYNTAX ERROR. Besides editing sprites, the editor can also be used to edit characters or as a kind of zoom mode for a graphics program. However, it should be noted that any existing graphics will be destroyed by the editor.
Hint: Other sprite commands in BASIC 7.0 are MOVSPR, RSPCOLOR, RSPPOS, RSPRITE, SPRCOLOR, SPRITE and SPRSAV, also BUMP, COLLISION, GSHAPE and SSHAPE.
The Editor[edit | edit source]
Below the workspace of 24×21 fields (corresponding to the 24×21 pixels of a sprite), the question is displayed for the user to select one of the eight possible sprites.
Sprite Selection[edit | edit source]
Key | Info |
---|---|
1 to 8 | Selects the corresponding sprite and starts the working mode. |
RETURN | Ends the editor session and returns to the calling environment. |
In the normal sprite mode, the cursor is +.
In the multicolor sprite mode, the cursor is ++.
Keys in Working Mode[edit | edit source]
Key | Info |
---|---|
Shift +RETURN | Saves the designed sprite and returns to the sprite selection. |
RUN/STOP | Discards changes and returns to sprite selection. |
CRSR keys (up, down, left, right) | Moves the cursor in the workspace. |
RETURN | Places cursor at the beginning of the next line (except for the last line, where it is positioned only at the 1st column). |
CLR/HOME | Places the cursor in the upper left corner of the workspace. |
Shift +CLR/HOME | Clears the sprite grid and positions the cursor in the upper left corner. |
1 | Deletes point. |
2 | Sets point in foreground color. |
3 | Sets point in additional color 1 (for multicolor sprite). |
4 | Sets point in additional color 2 (for multicolor sprite). |
A | Enables/disables automatic cursor movement (to the right) for pixel change keys 1 to 4 . |
C | Copies pattern from another sprite. 1 to 8 selects the sprite, RETURN cancels the action. |
CTRL +1 to CTRL +8 | Selects one of the foreground colors from 1 to 8 (for color numbers see COLOR. |
C= +1 to C= +8 | Selects one of the foreground colors from 9 to 16. |
X | Turns double width sprite on/off. |
Y | Enables/disables double height of thesprite. |
M | Turns multicolor mode on/off. |
- Important tips
- The sprite multicolor colors cannot be changed in the editor, but must be set beforehand with the command SPRCOLOR.
- The editor does not offer the possibility to save the designs to a diskette or to load them from there. This can be done with these commands:
Examples[edit | edit source]
10 SPRDEF 20 INPUT "SPRITES SAVE AS";N$ 30 IF N$<>"" THEN BSAVE (N$),B0,P3584 TO P4096
First, this calls the internal sprite editor with SPRDEF and then saves the sprites under the name entered with INPUT.
ABS | AND | APPEND | ASC | ATN | AUTO | BACKUP | BANK | BEGIN | BEND | BLOAD | BOOT | BOX | BSAVE | BUMP | CATALOG | CHAR | CHR$ | CIRCLE | CLOSE | CLR | CMD | COLLECT | COLLISION | COLOR | CONCAT | CONT | COPY | COS | DATA | DCLEAR | DCLOSE | DEC | DEF FN | DELETE | DIM | DIRECTORY | DLOAD | DO | DOPEN | DRAW | DS | DS$ | DSAVE | DVERIFY | EL | ELSE | END | ENVELOPE | ER | ERR$ | EXIT | EXP | FAST | FETCH | FILTER | FN | FOR | FRE | GET | GET# | GETKEY | GO64 | GOSUB | GOTO | GRAPHIC | GSHAPE | HEADER | HELP | HEX$ | IF | INPUT | INPUT# | INSTR | INT | JOY | KEY | LEFT$ | LEN | LET | LIST | LOAD | LOCATE | LOG | LOOP | MID$ | MONITOR | MOVSPR | NEW | NEXT | NOT | (OFF) | ON | OPEN | OR | PAINT | PEEK | PEN | (PI) | PLAY | POINTER | POKE | POS | POT | PRINT | PRINT USING | PRINT# | PUDEF | (QUIT) | RCLR | RDOT | READ | RECORD | REM | RENAME | RENUMBER | RESTORE | RESUME | RETURN | RGR | RIGHT$ | RND | RREG | RSPCOLOR | RSPPOS | RSPRITE | RUN | RWINDOW | SAVE | SCALE | SCNCLR | SCRATCH | SGN | SIN | SLEEP | SLOW | SOUND | SPC( | SPRCOLOR | SPRDEF | SPRITE | SPRSAV | SQR | SSHAPE | ST | STASH | STEP | STOP | STR$ | SWAP | SYS | TAB( | TAN | TEMPO | THEN | TI | TI$ | TO | TRAP | TROFF | TRON | USR | VAL | VERIFY | VOL | WAIT | WHILE | WINDOW | WIDTH | XOR