Summer Olympiad

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Summer Olympiad aka Summer Challenge
Title screen from the game
Game No. 395
Voting 6.48 points, 23 votes
Developer Ian Davison, Michael Hedley
Company Thunder Mountain
Publisher Tynesoft
Musician Wally Beben, Ian Crabtree
HVSC-File Wally Beben/
Summer_Olympiad.sid
Release 1988
Platform C64
Genre Sports
Gamemode Single player
up to 6 players (in turns)
Operation Icon Port2 1.pngJoystick
Media Diskette Datassette
Language Language:english


Description[edit | edit source]

Summer Olympiad, also known as Summer Challenge, is a game that was specifically developed as a competitive product for the Epyx games series. All disciplines can also be found in the Epyx games. They were partially gussied up graphically and equipped with slightly changed controls. First, the number of players (1-6) is chosen, then the corresponding names are entered (8 letters each, confirm with key "Return") and the required country is chosen, and finally you can choose from the available five disciplines (Skeet, Hurdles, Fencing, Triple Jump, Diving) the ones that should be part of the contest by moving the cursor with the help of the joystick. The contest is started by choosing the white box at the lower border of the screen (joystick in port 2).

Design[edit | edit source]


... the opening ceremony ...
... the menu for choosing the events and the opening ceremony ...


The design is partially a bit more detailled that in the Epyx games, in return there are less events. Many small elements were animated. So, e.g. in fencing you see a TV camera that is moved, and the jury members move their heads. In some disciplines an isometric view was realised. There is no discipline where two players can compete at the same time and also the best scores are not saved.

Hints[edit | edit source]

Skeet[edit | edit source]

Skeet

Skeet is one of the 13 shooting sport contest from the range of the Olympic Games. Next to the "Trap" shooting this is the only shooting discipline for men and women. The marksman shoots with his gun at so-called clay targets, which are discs made of clay that are thrown into the air by throwing machines. The discs simulate the flight of a bird that is chased from his nest by a gundog. In a semi-circle there are seven shooting positions arranged between the two "houses". From each position the height of the skeet, the angle, the speed and the time is different. Uttermost ability for concentration and fast reactions decide about the success, because every shooter has only a limited amount of shots. If you want to get a medal, you should not miss a hit.

Joystick left / Joystick right = trigger the clay targets.
press fire button = release shot.

When all the 24 target were hit, there is an additional one as a bonus.

Hurdles[edit | edit source]

Hurdles

Hurdles demands a great deal concerning endurance and technique. The runners need to cover the distance as fast as possible. Throwing over of hurdles does not cause a disqualification, but it can slow you down.

press fire button = go into starting position (then the starting signal sounds).
Joystick left and right = move joystick fast to the left/right to run
press fire button = jump a hurdle.

Your runner is on track 1 and dressed in white.
The points are calculated from the time needed and the reached position.

Fencing[edit | edit source]

Fencing

The modern fencing sport has its origin in the early Middle Age, when duels were fought with sabre and rapier. From this 'art', the high-performance sport that we know today formed. In fencing strategic skill and ability for defensive reactions are as important as lickety-split reflexes, that you need for the surprise attack. To fight for points successfuly, the fencer needs to hit the opponent's upper body at certain points within a given time.

Joystick forwards = go up
Joystick backwards = go down
Joystick left = riposte
Joystick right = parade
press fire button = sally out

Fencing is loaded from both disk sides, first from side A, then from side B.
The first fencer that has reached 5 points against his opponent wins the round.

Triple Jump[edit | edit source]

Triple Jump

Triple Jump is a combination of long jump and a series of steps of hop-step-jump. With the startup, the jumper raises the speed until he reaches the bar, there he jumps off into a long-drawn hop, then makes a high step and finally a jump. The length of the triple jump is measured from the jumper bar to the first footprint in the sand.

Joystick left and right = move joystick in a regular rhythm left/right to speed up.
press fire button = press fire button shortly before the jump line and keep it pressed until the angle metre reaches the desired height.
do not move joystick = let go of the fire button to trigger the series of steps hop-step-jump.

Diving[edit | edit source]

Diving

This type of diving is done from a 10m high tower with fixed spring board (in contrast to the elastic board that is used at lower heights). At this height some dizzy jumps can be done! The jumps are rated depending on the complexity and the style when diving into the water.

Joystick left / Joystick right = move joystick left/right to jump off.
Jump
Joystick left = backwards somersault
Joystick right = forwards jump
during the jump
Joystick left / Joystick right = left roll/right roll
Joystick forwards = back somersault
Joystick backwards = header
Joystick left and press fire button = left rotation
Joystick right and press fire button = right rotation

Solution[edit | edit source]

  • The course in Skeet is always the same. So simply memorize the direction and the height of each clay disc.
  • In Diving it is important to do many different figures completely and dive into the water smoothly.
  • In Hurdles and Triple Jump you need to pay particular attention to the accurateness of the jump.

Cheats[edit | edit source]

Voting[edit | edit source]

Voting of the C64-Wiki users (10=the best vote):
6.48 points at 23 votes (rank 658).
You need to be logged in to cast a vote.
C64Games 8 08th January 2007 - "super" - 5053 downs
Lemon64 7,4 04th January 2011 - 14 votes
ZZap64 87% Issue 88/10


Reviews[edit | edit source]

FXXS: "The graphics are quite nice and the sound a bit better than in the EPYX game, but olypmic flair does not really arise: no world records and no hymns... What adds to this is, that the process between the events is rather slow and you have to enter your name anew each time... 6 points with a tendancy to a 7. (It is a matter of taster whether you find "The Games - Summer Edition" even more annoying, it has more events and "Summer Games II" stays my olympic summer hit *g*)"

TheRyk: "Tynesoft obviously couldn't resist challenging Epyx who were dominating Sports Games in the late 1980s. No matter which season they tried, none of Tynesoft's attempts were really impressive. Menu controls are totally annoying here; it is far too likely to click fire and confirm a dialogue you did NOT want to confirm. Graphics and music are alright, also the events are so-so, but it its really unnecessary to play this mediocre game while enduring pretty long loading times, as there were several better Sports Multi Event Games long before this release. It's hardly any better than Winter Olympiad, but at least average, 4 points."

Miscellaneous[edit | edit source]

Cover

"Cover"

Highscore[edit | edit source]

  1. FXXS - 3/1/0
  2. H.T.W - 1/2/0
  3. TheRyk - 0/0/1
Discipline 1st place 2nd place 3rd place
Skeet Skeet - 1st place
H.T.W
23 hits (31.07.2009)
Skeet - 2nd place
FXXS
22 hits (06.11.2013)
Skeet - 3rd place
TheRyk
19 hits (23.06.2014)
Hurdles Hurdles - 1st place
FXXS
5.82 sec (06.11.2013)
Hurdles - 2nd place
Nobody –
x.xx sec (dd.mm.yyyy)
Hurdles - 3rd place
Empty –
x.xx sec (dd.mm.yyyy)
Triple Jump Triple Jump - 1st place
FXXS
19.0 m (06.11.2013)
Triple Jump - 2nd place
H.T.W
18.2 m (31.07.2009)
Triple Jump - 3rd place
Empty
xx.x m (dd.mm.yyyy)
Diving Diving - 1st place
FXXS
55,9 points (06.11.2013)
Diving - 2nd place
H.T.W
40.4 points (31.07.2009)
Diving - 3rd place
Empty
xx.x points (dd.mm.yyyy)
  • In Fencing a highscore does probably not make sense.

Links[edit | edit source]