Timetable of C64 games
The following table gives an overview of the chronological development of important C-64 games of different genres. The categorization into specific genres is fuzzy.
Note: This article does not include game programming applications or general programs - that is, applications!
For this purpose see the articles Timetable of C64 applications or Timetable of C64 demos.
Timetable[edit | edit source]
Intentionally not all fields are filled, as only "milestones" (e.g. genre milestones, influential, innovative or important first/genre representatives) are mentioned, or games that stand out due to innovations in programming realization. Justifications can be found below. Further information and sources can be found at the respective game articles.
In the table, mainly commercial titles are listed, which were also commercially available. However, games Previews are also included occasionally, if they show particularly impressive programming achievements.
References[edit | edit source]
- ↑ The Hobbit, very influential adventure with extended parser and approaches of interactions with NPC.
- ↑ Dig Dug, influential classic (Boulder Dash, Mr. Driller etc.) [1]
- ↑ Le Mans, first car racer
- ↑ Choplifter, first game with parallax-scrolling
- ↑ Maze Master, first role play game
- ↑ Attack of the Mutant Camels, first game with parallax-layer-scrolling (upper graphics not moving)
- ↑ Forbidden Forest, first game with creepy atmosphere and parallax scrolling using sprites, among other things
- ↑ Moon Patrol, first game with parallax-layer-scrolling
- ↑ MULE, first simple multiplayer-game, coining thes simulation genre, influences on Will Wright, Sid Meier [2]
- ↑ African Safari, first adventure with parallax-layer-scrolling
- ↑ Karate Champ, first fighting game, side perspective [3]
- ↑ Bruce Lee, first beat'em up with occasional 3-players-simultaneous mode, while the third player is controled by the computer
- ↑ Karateka, first game with parallax-scrolling using bitmap, in which the background is not moving
- ↑ Atari-Klassiker, having several sequels and a construction kit
- ↑ Space Taxi, first game with digitized speech
- ↑ Zaxxon, first isometric game
- ↑ Track & Field, innovative (Button-mashing), influential genre pioneer, most successfull sports game
- ↑ Decathlon, like the game before, but with 10 disciplines, joystick killer
- ↑ Elite, innovative (wireframe 3d graphics), influential classic [4]
- ↑ Scarabaeus, first adventure with smooth scrolling with a first person perspective
- ↑ Kung-Fu Master, first (horiz. scrollendes) beat 'em up [5]
- ↑ The Way of the Exploding Fist, innovative (realistic graphics and animations), sound [6], Video Games Guide
- ↑ Infernal Runner, various deathtraps with rather brutal to violence glorifying death animations
- ↑ Commando, influential (Who Dares Wins, Ikari Warriors, Rambo) and innovative classic (Grafik, SID-Musik) [7]
- ↑ Kaiser, early and influential economic simulation in German
- ↑ Little Computer People, influential (Die Sims) first representative life simulation/Non-Game [8]
- ↑ Labyrinth, influential predecessor to the SCUMM games
- ↑ Gauntlet, influential genre pioneer
- ↑ Paperboy, first game using border sprites
- ↑ Out Run, fast und big trickzooming graphic elements on the sides of the road
- ↑ Maniac Mansion, first successful point&click adventure, several endings, uses the influencial SCUMM system
- ↑ IK+ (International Karate +), first competitive fighting game with a 3-players-simultaneous mode, while the third player is controled by the computer
- ↑ To Be On Top, unusual action game about musical themes, which is unique in its concept and the use of music with digital drums and other effects
- ↑ The Great Giana Sisters, influential classic (smooth scrolling, musik & sound effects simultaneously), heavily inspired by Super Mario Bros. (NES)
- ↑ Target Renegade, first Brawler with weapons, scrolling und ingame music
- ↑ Hawkey, first game with parallax-scrolling (using 4 charsets), while the back layer of the graphics is not moving
- ↑ Tetris, influential, innovative puzzle game, 2nd place TOP100 IGN [9]
- ↑ Professional BMX Simulator, first game with a 4-players-simultaneous mode
- ↑ Katakis, simultaneous music & sound effects, huge end bosses, consisting of many sprites
- ↑ R-Type, innovativ (power-ups), influential classic shooter
- ↑ Modem Wars, first online game and first multiplayer realtime strategy game (Christian Wirsig: Das große Lexikon der Computerspiele., p. 313, Schwarzkopf & Schwarzkopf Verlag, Berlin 2003, ISBN 3-89602-525-2)
- ↑ Double Dragon II, first brawler with weapons (knife, box etc.), scrolling, musik & sound effects at the same time and a 2-players simultaneous mode
- ↑ Chase HQ2, the first game, that supported a second button on a joystick.
- ↑ Stunt Car Racer, first car racer with real 3d graphics
- ↑ Turbo Outrun, car racer with two of the best title music tracks with digitised drums and sound effects
- ↑ Phobia, first game with 2-players-simultaneous mode, in which the ships satelites consist of chars that can shoot.
- ↑ Sim City, innovative, einflussreiche (Sim-Serie, Die Sims) economic simulation
- ↑ Flimbo's Quest, first game mit real smooth parallax-scrolling (by means of 4 charsets)
- ↑ Turrican, extremely large and varied levels with huge intermediate or end bosses
- ↑ Ultimate Tron II, erstes Spiel mit 6-Spieler-Simultan-Modus
- ↑ Another World, first Platformer with fast horizontal bitmap scrolling using the HSP routine, which does not work on all stock C64 machines though
- ↑ BugBomber, first Bomberman clone mit 4-players-simultaneous mode with additional weapon systems emen
- ↑ Rampart, arcade conversion, which contains a rare 3-players-simultaneous mode
- ↑ Fred's Back, first platform game with fast bitmap scrolling in all directions using the AGSP routine, which does not work on all stock C64 machines though
- ↑ Lemmings, innovative gameplay, technical masterpiece in coding, up to 50 (!) accessable moving figures in a game
- ↑ M.O.O.D. Preview, first attempt at a Doom clone
- ↑ Bomb Mania, first Bomberman clone with 4-players-simulateous mode
- ↑ Pinball Dreams C64 Preview, attempt at a conversion of the popular Amiga/PC title
- ↑ Prince of Persia, late port for the C64 of the 16-bit classic with detailed sprite animations, only for EasyFlash, C64 version was not a commercial title
- ↑ Bomberland, first Bomberman clone with 5-player-simultaneous mode
- ↑ Sam's Journey, complex Action-Adventure with very smooth scrolling in all directions with very large and colourful worlds
- ↑ Sprite Invaders, port of the popular arcade game Space Invaders, which entirely consists of sprites
- ↑ Puzzle Bobble, port of the popular arcade game with digi effects and a 2-player competition mode
- ↑ A Pig Quest, original platformer without scrolling, but very detailed, varied and animated backgrounds using bitmap mode