Terminator 2
TO |
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Terminator 2 | ||
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Game No. | 82 | |
Voting | 6.20 points, 15 votes | |
Developer |
| |
Company | Domark | |
Publisher | Ocean, Hitsquad | |
Musician | Jonathan Dunn | |
Release | 1991 | |
Platform | C64, PC (MS-DOS), Amiga, Amstrad CPC, Atari ST, Sinclair ZX Spectrum | |
Genre | Multi | |
Gamemode | Single player | |
Operation | ||
Media | ||
Language |
Description[edit | edit source]
"Terminator 2 - Judgment Day" is the official video game for the release of the second coming of the Terminator film series. Also on the cartridge edition was the "image system" and "modern music maker."
Design[edit | edit source]
The game was set in stages in which objectives were needed to be completed without the player dying. The levels consisted of fighting/shooting, obstical driving and working through mazes. The levels each had unique graphics but is essence the same gameplay.
- Stage 1: The first duel against the T-1000, in a penny arcade
- Stage 2: A wild chase bethween a truck and a motorcycle, in a dry canal
- Stage 3: The Wrist of T-800 must be repaired
- Stage 4: Sarah Connor escapes from the psychiatry
- Stage 5: Another skirmish with the T-1000
- Stage 6: The mechanical eye from T-800 has malfunction and needs a repair
- Stage 7: The T-800 must compete against the town's SWAT unit
- Stage 8: Escape from a helicopter in a stolen police car
- Stage 9: The final battle between the two terminators
Screenshots
Hints[edit | edit source]
Controls and Score
5000 points are awarded for each level completed
- Level 1, 5 & 8
Go left | - | |
Go right | - | |
Duck | - | |
High Kick | 500 points | |
Punch | 100 points | |
Crouching Punch | 200 points | |
Block Out | - | |
Uppercut | 1000 points | |
Headbutt | 750 points | |
Low Kick | 500 points | |
Knee | 750 points |
- Level 2 & 8
Steer Left | |
Steer Right | |
Increase Speed | |
Slow Down |
100 points for avoided obstacles
500 points for succesful jumps
200 points for avoiding cars
Level 8 only: 250 points per helicopter hit
- Level 3
Use the fire button to select a block. Then use the joystick to navigate to the block you want to swap.
Bonus points: Time remaining x 100
- Level 4 & 6
Steer left | |
Steer right | |
Enter the elevator | |
Duck | |
Fire weapon |
Various points for each opponent
- Level 7
Use the joystick to steer in the next blocks direction, who should be moved onto the open field.
Bonus points: Time remaining x 100
Solution[edit | edit source]
Level 1
POKE 6706,165
(invulnerability)
POKE 4208,208
(T-1000 is dead immediately)
Level 2
POKE 5031,165
(invulnerability for the T-800)
POKE 5039,165
(invulnerability for John Connor)
Level 3
POKE 8266,00
(stops the time counter)
POKE 8266,01
(the clock is ticking again)
Level 4
POKE 9149,165:POKE 9322,165
(invulnerability for Sarah Connor)
Level 5
POKE 6704,165
(invulnerability)
POKE 4214,208
(T-1000 is dead immediately)
Level 6
POKE 7000,00
(stops the time counter)
POKE 7001,01
(the clock is ticking again)
Level 7
POKE 4770,165
(The Terminator fends off enemy bullets)
Level 8
POKE 5077,165:POKE 4825,165
(invulnerability for the T-800)
POKE 4825,165
(invulnerability for Sarah Connor)
Level 9
POKE 6717,165
(invulnerability)
Cheats[edit | edit source]
Unlimit energy:
POKE 6705, 0 - Level 1 POKE 5038, 0 POKE 5030, 0 - Level 2 POKE 9148, 0 POKE 9321, 0 - Level 4 POKE 6703, 0 - Level 5 POKE 4769, 0 - Level 7 POKE 5076, 0 POKE 4824, 0 - Level 8 POKE 6716, 0 - Level 9 POKE 7216, 250 - Godmode
Voting[edit | edit source]
Voting of the C64-Wiki-User (10=the best vote): | ||
6.20 points at 15 votes (rank 745). You need to be logged in to cast a vote. | ||
C64Games | 7 | 5th November 2017 - 7 out of 10 points - 25752 downs |
Lemon64 | 6 | 5th November 2017 - 6 out of 10 points - 66 votes |
Ready64 | 6 | 5th November 2017 - 6,5 out of 10 points - 6 votes |
Kultboy | 4 | 5th November 2017 - 4,2 out of 10 points - 36 votes |
Power Play | 5 | Issue January 1991 - 48% |
Commodore Force | 6 | Issue April 1993 - 64% - p.58 Issue May 1993 - 60% - p.54 |
Commodore Format | 8 | Issue October 1991 - 78% - p.72 Issue Märch 1993 - 72% - p.50 |
Your Commodore | 9 | Issue September 1991 - 94% - p.36 |
Zzap!64 | 7 | Issuee October 1991 - 89% - p.14 Issue November 1992 - 60% - p.22 |
Reviews[edit | edit source]
Zzap!64 from October 1991: "This is the slickest cart yet with a great intro and excellent bitmaps keeping the game together far better than any Ocean game yet. C2Ners don't have the pleasure of the pre- and post-level bitmaps but at least the intro and end bitmaps are in there. As for the actual game I found it slightly disappointing for what is a major Ocean product; there just isn't that much innovation. However, the levels are very well crafted with pace and quality graphics, the subject is a sure-fire winner and the variety of gameplay should appeal to all. I particularly like the SWAT van and Cyberdyne levels, so it's definitely worth getting!" (unknown editor)
Shmendric: "Graphically, it all looks really nice, the sound is a bit frugal, but not really bad. The SID version of the movie theme was successful, but then the music programmer went on vacation.
Ocean is well known for: Take a movie, divide it into 5 or 6 different single games and then add the whole thing back to a threadbare program with a lot of reload and frustration factor. What should be varied, just does not quite fit together. Contrary to the opinion of the Power Play editor, I found the MS-DOS version much easier to play. Certainly is not a game where you start choking, but I never really felt like spending time and concentration on this program. Two bonus points for the sometimes quite attractive graphics, and one because I like the movie. With such an idiosyncratic bill, a suboptimal game like Terminator 2 can earn whole 4 points."
Miscellaneous[edit | edit source]
Modern Music Maker[edit | edit source]
This is a sequencing based music software allowing composition of music using the SID chip. The program consists of a main pattern sequence page in which patterns can be written and a live music/instrument editing feature. Both were simple to use and controlled by the user input from the keyboard, predominantly using the F keys to change values in the instruments to generate the sound and typing number values into the pattern sequences.
(MORE TO COME)
Video[edit | edit source]
In this Longplay, DerSchmu terminates everyone and anything in all stages...
Screenshot comparison[edit | edit source]
Cover[edit | edit source]
Cover (Hitsquad) |
Cover (Ocean) |
Cartridge-Cover (Ocean) |
Diskette[edit | edit source]
Cartridge[edit | edit source]
Advertisement[edit | edit source]
Highscore[edit | edit source]
- Keule - 16.700 (16.07.2022)
- Ivanpaduano - 16.300 (29.08.2019)
- Shmendric - 15.400 (21.02.2019)
- Werner - 12.700 (26.10.2014)