Stormlord
Stormlord | ||
---|---|---|
Game No. | 410 | |
Voting | 7.13 points, 16 votes | |
Developer | Nick Jones, Raffaele Cecco, Huges Binns | |
Company | Hewson | |
Publisher | Hewson | |
Musician | Jeroen Tel, Charles Deenen, Johannes Bjerregaard | |
HVSC-File | MUSICIANS/B/Bjerregaard_Johannes/Stormlord.sid | |
Release | 1989 | |
Platform | C64, Amiga, Atari ST, ZX Spectrum, Amstrad, PC-DOS, Sega Mega Drive/Genesis | |
Genre | Jump & Run, Action Adventure | |
Gamemode | Single player | |
Operation | ||
Media | ||
Language | ||
Information | Follower: Deliverance - Stormlord II |
Description[edit | edit source]
The Stormlord needs to protect the Stormland from the evil queen and free all fairies from her grasp. He starts with eight lives and can only pick up one item at a time. The current item is swapped by touching another item. A level is solved when all fairies have been freed. After that, the player is awarded with a bonus round where ten tears must be collected to get an extra life. Four levels need to be solved, then the knight inshining armour starts again with the first level. The difficulty grade stays the same.
Design[edit | edit source]
Colourful graphics with horizontally scrolling screen. Music accompanies the whole game. In the lower status area the following is shown: number of lives, time status, number of points, current item, freed fairies and the number of fairies that need to be rescued.
Hints[edit | edit source]
- Controls in the title screen
- Controls in the game
- jump
- walk left/right
- duck
- If you press the fire button additionally, a shot or a sword is fired, depending on how long the button is pressed.
- With the key RESTORE the game can be aborted at any time.
- Tips
- Look for the time. A completely visible moon in the status display means the premature end of the game!
- Game elements
Solution[edit | edit source]
- Level 1
- walk to the left passing the ball, pick up key
- further to the right, open the gate with the key
- use spring board and free first fairy
- use spring board, pick up umbrella, use spring board
- through the storm, fire permanently and free the second fairy
- go on firing and walk back to the spring board
- go further to the left and pick up the honey pot
- jump over the bees
- swap honey pot with key and jump over bees
- rescue third fairy, go quickly to the right until you reach the gate
- rescue fourth fairy, spring board, walk past the umbrella at the right
- pick up honey pot, swap pot with umbrella
- swap umbrella with key
- further to the right and open the lower gate
- free the last fairy
Cheats[edit | edit source]
It exists cracks with trainer mode in the CSDb.
Voting[edit | edit source]
Voting of the C64-Wiki users (10=the best vote): | ||
7.13 points at 16 votes (rank 412). You need to be logged in to cast a vote. | ||
Lemon64 | 7,5 | 11th June 2011 - 52 votes |
Kultboy.com | 5,8 | 26th June 2011 - 5 votes |
ASM | 83% | Issue 9/89 (ASM-Hit) |
ZZap64 | 80% | Issue 7/89 |
Reviews[edit | edit source]
Werner: "There is hardly anything to object on the technical side. Colourful graphics, good sound and precise controls. The intro music is a real treat. But as there are only 4 (graphically similar) levels, the diffculty grade was deliberately made very high. 8 points from me."
Robotron2084: "A very leasurely, scrolling platformer with the usual ingredients for an arcade adventure: pick up things and use them at the right places. Somehow this game has always left me untouched and assuming I played it "at that time", I probably have (rightly) forgotten about it again. Stormlord is in my opinion too unoriginal and sedate in speed. The graphics are really beautiful and the accompanying music also not bad but concerning the gameplay it is more a scarce meal that is supposed to be hidden with a high difficulty grade. 5 out of 10 points."
TheRyk: "With Maniacs of Noise Hewson hired the best SID music team money could buy for a visually nice game. There are some good ideas like the spring-board or the honey show with the insects. But the never ending respawn of enemy sprites increases the level of difficulty at some stages and is just enervating in a more harmless way elswhere which spoils longtime fun. However, audiovisual performance and atmosphere are just enough to rate this game 6 points."
Miscellaneous[edit | edit source]
Screenshot comparison of the 8 bit conversions[edit | edit source]
Screenshot comparison of the 16 bit conversions[edit | edit source]
Cover[edit | edit source]
Video[edit | edit source]
Intro
Fan Art (PETSCII)[edit | edit source]
Highscore[edit | edit source]
- Ivanpaduano - 48.850 (24.09.2019)
- FXXS - 45.825 (05.07.2014)
- Werner - 42.400 (15.06.2011)
- TheRyk - 15.375 (23.06.2013)
- Robotron2084 - 15.350 (15.06.2011)
Links[edit | edit source]
- Lemon64 - Game No. 2490
- Gamebase64.com - Game No. 7457
- C64.com - Game No. 2052
- ready64 - Game No. 998
- TheLegacy entry no.134
- Test Report No. 1835 on Kultboy.com
- ZZap64 test report
- CSDb
- MobyGames.com
Videos
- Video at YouTube (Level 1)
- Video at YouTube (Intro & Level 1-3)