Snoopy

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Snoopy
Title image from Snoopy
Game No. 273
Voting 4.57 points, 37 votes
Developer Cees Kramer
Company Radarsoft
Release 1984
Platform C64
Genre Jump & Run
Gamemode Single player
Operation Joystick
Media Diskette
Language Language:english
Information French version = Bango


Description[edit | edit source]

"The Peanuts" is one of the most successful comic series in which the American author and illustrator Charles M. Schulz (1922–2000) describes the inconsistencies of human life by means of a group of US-American suburban kids, being released in daily strips over decades.

Next to Charlie Brown, who is shown as the everlasting loser and is in a certain sense the main character of the Peanuts, Snoopy, Charlie Brown's dog, is the probably most well-known member of the Peanuts. He only behaves species-appropriate. Most of the time he lies on the roof of his dog kennel and abandonds himself to philosophical thoughs while waiting for the food. In 1984, he was dedicated an own C64 game with "Snoopy" a Jump'n'Run with a simple game principle.

Design[edit | edit source]

... an animation from the game

A game from a time when Jump & Runs found their feet, it is about steering Snoopy through 20 tricky levels. If you have made it, you restart at level 1 only with higher speed. The obstacles can be simple holes, moats, laser beams and more. The graphics is still simple for 1984, the levels are painted a bit lovelessly. Concerning the sound it is hardly any better, when Snoopy moves you hear scuttle steps, when jumping there is a sound, approx:"huiu-huiu", as a background sound the tune from the movie "The Sting" is synthesized in the sound processor.

Hints[edit | edit source]

Controls[edit | edit source]

The controls are very simple. Moving to the left and right is done by the joystick movement, jumping is done with the fire button.
Joystick left / Joystick right = Snoopy walks left/right
Joystick left and press fire button / Joystick right and press fire button / Joystick forwards and press fire button = Snoopy jumps left/right/up

The levels[edit | edit source]

Level 01 Level 02 Level 03 Level 04 Level 05 Level 06 Level 07
Level 08 Level 09 Level 10 Level 11 Level 12 Level 13 Level 14
Level 15 Level 16 Level 17 Level 18 Level 19 Level 20

Solution[edit | edit source]

  • There is no solution method as there is no end, the game runs in endless loop and is always getting a bit faster after level 20...
  • There is no time limit, so take it easy...
  • The level names give hints and tips...

Cheats[edit | edit source]

Voting[edit | edit source]

Voting of the C64-Wiki users (10=the best vote):
4.57 points at 37 votes (rank 1035).
You need to be logged in to cast a vote.
C64Games 2 26th April 2006 - "bad" - 4580 downs
Lemon64 7,24 8th October 2006 - 35 votes
Rombachs C64-Spieleführer 8 September 1984 - "Vote 2"


Reviews[edit | edit source]

Guybrush: „Can maybe be used for kids of about 8 years at a pinch, otherwise just grotty. I give 2 out of 10 points.“

Sledgie: "I am not that severe, the game is also useable for the old retro-fan of 40 and up. Furthermore it looks quite nice. However, in the long run it is boring or even unnerving. I give 4 out of 10 points."

Borna: I admit that I have played it until I was through. Therefore an absolute highlight for me.

FXXS: "Collision query is faulty, music is of one voice and unnerving... even at that time there were better games (Boulder Dash is also from 1984!). From me 3 points." Rombachs C64-Spieleführer: "Here also counts, as in many other programmes, in which you need to overcome obstacles, that only persistence leads to the goal. As in this game the curiosity for the next really intelligently made obstacles outweighs the frustrational emotions, one can only refer to the game as successful. (September 1984 - vote 2)"

Rockford: I was young. I loved it. I play it some time in between nowadays, because one can switch off the brain so nicely. Seen objectively it would probably have passed without much fuss as PD programme or a demo for a sprite generator in 1984. But who wants to look at his old game objectively. ;)

blubarju: "Exactly, Rockford! If we looked at the game objectively, then 3 points would be the highest of highs. But also I liked the game and still like it. It is uncomplicated and simple. So ideal, to relax properly."

Miscellaneous[edit | edit source]

Cover[edit | edit source]

"Cover"

As no cover of "Snoopy" has been found yet, here the cover of the French?? version.

Video[edit | edit source]

Highscore[edit | edit source]

  • As there is no score in this game, it is not possible to make a highscore.

Links[edit | edit source]


Videos