Rick Dangerous
Rick Dangerous | ||
---|---|---|
Game No. | 109 | |
Voting | 7.85 points, 26 votes | |
Developer | Stuart Gregg | |
Company | Core Design | |
Publisher | Firebird | |
Musician | Dave Pridmore | |
HVSC-File | MUSICIANS\P\Pridmore_Dave\Rick_Dangerous.sid | |
Release | 1989 | |
Platform | C64, Amiga, Amstrad CPC, Atari ST, PC-(DOS), Sinclair ZX Spectrum | |
Genre | Arcade, Platformer (Scrolling Screen) | |
Gamemode | Single player | |
Operation | ||
Media | ||
Language | ||
Information | Successor: Rick Dangerous II |
Description[edit | edit source]
Rick Dangerous is a Jump 'n' Run game, where you need to get Rick through four levels with altogether 80 rooms, that are larded with numerous (74) different traps and enemies. You can lay down explosives to bomb away enemies or boulders, shoot with a pistol or "freeze" the enemies for a few seconds with the help of a wooden stick, which although in most cases is not much help. The shots and explosives are each limited to 6. However, you can find boxes of ammunition in hideouts to refill them.
The case history, (Rick, the fearless adventurer is searching for the lost Goolu temple, which he will find, but not in the way he had imagined), was enclosed as a comic. The scans can be found on the C64-Games website under "Manual".
Interestingly there are some similarities between Rick Dangerous and the known Tomb Raider series. The producer is Core Design and also the plot (archaeologist searches for artefact) is similar.
The successor Rick Dangerous II is - concerning the controls and the game principle - very similar to part 1, but plays in a futuristic scenario.
Design[edit | edit source]
The game starts with a small introduction. The graphics of the caves are done neatly, the sprites partly seem a bit bold. The scrolling is a bit unusual. Only when Rick gets close to the rim of the screen, the screen scrolls for about half a screen in the corresponding direction. During this time the movement of all sprites gets "frozen". Sound and music are only sparsely used. The combination of the traps are sometimes a bit mean, as they cannot be seen beforehand. Pixel exact jumping and good timing are necessary. At the end of each level a small puzzle awaits you.
Hints[edit | edit source]
Equipment[edit | edit source]
The dynamite can be layed down to release traps, bomb away walls, blow up enemies or in general cause damage so Rick can continue his adventure. But beware: As soon as it has been lighted, Rick must quickly take to his heels before it detonates. At the start Rick has 6 bars of dynamite.
The pistol is to be used for shooting (what else for?). However, the magazine only holds 6 shots. When shooting a villain sometimes a bonus is lef behind, that fills the magazine up. This can mean that Rick needs to get back to the scene of action. Remember that shooting the pistol could activate a trap in some situations and can harm you more than an enemy.
The big stick is used to knock off enemies for a certain time or to activate traps. There is also another use...
Traps[edit | edit source]
Try to avoid the traps cleverly, because they are deceptive. You never can tell beforehand how a trap can be activated or avoided. So be careful as in many cases appearances are deceptive.
Controls[edit | edit source]
/ Pressing the joystick left/right makes Rick walk into the corresponding direction
/ Pressing the joystick diagonally up left/right releases a jump in the corresponding direction.
Pressing the joystick backwards makes Rick duck
/ Pressing the joystick diagonally back left/right makes Rick creep on the floor in the corresponding direction.
/ Pressing the joystick left/right together with the fire button makes Rick use his stick (lame enemies, press buttons)
Joystick forwards and pressing fire button makes Rick fire his pistol in viewing direction
Joystick backwards and pressing fire button makes Rick ignite and lay down the dynamite
Run/Stop pause on/off
↑ end game and restart
Solution[edit | edit source]
Tipps
- The enemies and traps always appear at the same place with the same effect.
- At the end of the fourth level the selector block at the middle of the screen needs to be blown up to open the exit and to end the game.
- Draw or get a map.
Cheats[edit | edit source]
The version by "Remember" has next to a saveable highscore list also different trainers as invulnerability, unlimited dynamite, etc.
Voting[edit | edit source]
Voting of the C64-Wiki users (10=the best vote): | ||
7.85 points at 26 votes (rank 142). You need to be logged in to cast a vote. | ||
C64Games | 7 | 26th February 2009 - "very good" - 6844 downs |
Lemon64 | 8,2 | 26th February 2009 - 80 votes |
Kultboy.com | 7,1 | 26th February 2009 - 29 votes |
Powerplay | 70% | Issue 8/89 |
ASM | 5/12 | Issue 9/89 |
ZZap64 | 73% | Issue 8/89 |
Reviews[edit | edit source]
H.T.W: "Funny and diversified but very tough jump'n run for people who like to puzzle, have a calm hand and fast reaction. A game according to the principle: this must be managable, I'll just try it once again...".
mombasajoe: "The graphics are cute, the technics are good, the controls are well, there are many funny situations. This is the reason why I have played the game again and again... and due to too much try'n'error and too long levels I have put it aside again. No matter if Amiga or C64. Technically top, concerning the gameplay not mine. What a pity."
Miscellaneous[edit | edit source]
- The first action in level 1 somehow reminds of a certain Jones ...
Cover
Highscore[edit | edit source]
- Camailleon - 38.940 (21.02.2010)
- Robotron2084 - 11.400 (30.03.2009)
- Werner - 9.090 (25.02.2009)
Links[edit | edit source]
Wikipedia: Rick_Dangerous |
- C64Games.de - Game No. 897
- Lemon64 - Game No. 2137
- Gamebase64.com - Game No. 6344
- Test Report No. 75 on Kultboy.com
- ZZap64 test report
Videos
- Download Video at C64-longplays.de 40 MB
- Video at YouTube Longplay - part 1
- Video at YouTube Longplay - part 2