Rainbow Arts

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Rainbow Arts
Rainbow Arts Logo
Founded 1984
Closed 1999
Headquarters Gutersloh, Germany
Manager Marc Ullrich
Employees
Key People (choice) Teut Weidemann, Bernard Morell, Chris Hülsbeck, Armin Gessert, Thomas Hertzler, Manfred Trenz
Turnover
Sector Video and computer games
Website
Information Merged with THQ in 1999

Rainbow Arts was a developer and publisher of entertainment software. Originally developing C64 games, it progressed to creating Amiga and PC-based games. It became one of the biggest computer development companies in Europe.


History[edit | edit source]

1984[edit | edit source]

The company was founded in 1984 by Marc Alexander Ullrich[1] and Thomas Meiertoberens. Ullrich became the CEO while Bernard Morell took charge of production.

1987[edit | edit source]

In 1987 Teut Weidermann joined the company[2] and became head of development because of his ability to bring desirable games to the company. The first was a friend's game called Sarcophaser, in which Weidermann developed the graphics & level design. At the same time Weidermann was working on an R-Type clone for the Amiga. While demonstrating his demo at a cracker meeting, a group called Lightcircle demonstrated theirs. Weidermann eventually bought the game from the group (known as Factor 5 for commercial publishing) for 25,000 DM (about 13,000 EUR). Meanwhile Manfred Trenz had written a shoot-em-up on the C64 called Katakis and the Amiga R-Type had its name changed to Katakis despite having nothing in common with Trenz's game.

1988[edit | edit source]

In 1988 the official R-Type license was bought by Activision and having seen Katakis, sued Rainbow Arts. A deal was made however that Rainbow Arts would complete the port of R-Type to the C64 and Amiga in exchange that Katakis could be re-released.

1989[edit | edit source]

Having agreed to create the port of R-Type, Katakis was re-released as Denaris. Following this, Manfred Trenz had started to write another shoot-em-up for the C64 this time inspired by Metroid: an 8-way scroller called Turrican. Half-way into the project with over 17 ongoing projects a number of Producers were hired: Boris Schneider and Martin Gaksch of Powerplay magazine. Schneider was assigned to all EA Lucasfilm game products and Gaksch headed-up the development of Rock'n'Roll.

1990[edit | edit source]

Another producer who joined at this time was Julian Eggebrecht, from EA Lucasfilm, who took charge of the Turrican development.

1991[edit | edit source]

Eggebrecht started the development of Turrican II immediately afterwards. Once complete Eggebrecht left to form a company with the name Factor 5 which moved to California.

1997[edit | edit source]

Rainbow Arts was bought by Funsoft in 1997.

1999[edit | edit source]

Funsoft was, in turn, bought by THQ in 1999.

C64 Games[edit | edit source]

Title screen of "Madness" (1986).
Loading screen of "Grand Monster Slam" (1988).
Level show from "Katakis" (1988).
Level show from "Turrican" (1990).
Animation from "Turrican 2" (1991).
Title Date Remarks
Australopiticus Robustus 1985
Madness 1986
Antics 1987
Bad Cat 1987
Chip War 1987
Dulcedo Cogitations 1987
Elvin 1987
Jinks 1987
In 80 Day Around the World 1987
Soldier 1987
Street Gang 1987
The Baby of Can Guru 1987
The Great Giana Sisters 1987 Developed by Time Warp Productions
To Be On Top 1987
Bozuma: The Mystery of the Mummy 1988
Garrison 1988
Graffiti Man 1988
Katakis 1988 Ported to Amiga by Factor 5
Starball 1988
The Volleyball Simulator 1988
Warriors 1988
Arcadian 1989
Black Gold 1989
Circus Attractions 1989
Danger Freak 1989
Denaris 1989 A re-release of Katakis
Grand Monster Slam 1989 Developed by Golden Goblins
Hard 'n' Heavy 1989
Hurrican 1989
Mini Boulder 1989
Oxxonian 1989
Rock 'n' Roll 1989
Spherical 1989
StarTrash 1989
X-Out 1989
Curse of Ra 1990
Down at the Trolls 1990
Sunny Shine - On the Funny Side of Life 1990
Turrican 1990
Log!cal 1991
Turrican II - The Final Fight 1991


Collections[edit | edit source]

Cover of "5th anniversary".


Links[edit | edit source]

WP-W11.png Wikipedia: Rainbow_Arts

References[edit | edit source]

  1. https://uk.lumas.com/about-lumas/team/ About Lumas, accessed 04 August 2014
  2. http://teut.blogspot.it/2013_09_01_archive.html Teut's World, accessed 04 August 2014