Highlander
Highlander | ||
---|---|---|
Game No. | 264 | |
Voting | 2.95 points, 21 votes | |
Developer | Roy Gibson | |
Company | Ocean Software | |
Publisher | Ocean Software | |
Musician | Martin Galway | |
HVSC-File | /MUSICIANS/G/Galway_Martin/Highlander.sid | |
Release | 1986 | |
Platform | C64, Amstrad CPC, ZX Spectrum | |
Genre | Action, Fighting | |
Gamemode | Single player 2 players (simultaneous) | |
Operation | ||
Media | ||
Language | ||
Information | The game was indexed until 30.11.2012. |
Description[edit | edit source]
In 1986 one could see the fantasy characters Connor MacLeod, Juan Sánchez Villa-Lobos Ramírez, Iman Fasil and Kurgan in spectacular sword fights on the movie screen. In the movie Highlander, which in the meantime has reached cult status, they fight about the Essence (the energy) that can only be received by beheading the opponent. The aim is to unite all powers of the immortals in oneself and with this to rule the world.
Although the fantasy movie had not started very successfully at the beginning of 1986, the immortal sword fighters should however find their way to the home computer, in the shape of a fighting game. This games was realised by the software manufacturer Ocean Software.
Story & aim of the game
From the original manual:
Battle through time, develop the skills of sword play and learn from Ramirez, your first opponent, the arts of defence and attack, timing and position. When you have defeated him move in time to the present and encounter Fasil, an ancient and more skillful opponent in modern day New York. Here you must hone your skills and sharpen your reactions for upon his demise you reach the final battle with the mighty Kurgen. High above the city streets on a deserted rooftop the last act of this deadly quest is fought. A dual which can only be won by supreme exponant.
Design[edit | edit source]
In the game two crude-pixely sword fighters face each other, whose courses of motions and hitting techniques were realised very lovelessly. E.g. you do not recognize here if an opponent has been hit. Because no matter what happens, he merrily goes on swinging his sword. No horizontally scrolling is possible and with this you fight in a small arena, which also seems optically very cheap. There are altogether 3 rounds which also represent the difficutly grade. All 3 rounds take place at sites that can also be seen in the movie. In the lower part of the screen the current energy of the fighters in the shape of a bar is shown which is divided into the colours of traffic lights:
- Green - enough energy, attack possible at any time.
- Yellow - you have lost vitality, be careful!
- Red - your reserve is dangerously low, take a break or flight to go on fighting later.
To the left of the screen there is a sword visible, but it is only decoration. In the menu you hear the music piece from the soundtrack "It's a Kind of Magic" by Martin Galway.
Level 1[edit | edit source]
The level leads to the year 1541 and you learn the sword fight against Juan Sánchez Villa-Lobos Ramírez.
Level 2[edit | edit source]
The second fight carries us to the year 1985 and we fight against Iman Fasil in the underground car park of Madison Square Garden.
Level 3[edit | edit source]
Hints[edit | edit source]
Controls[edit | edit source]
Joystick 1
while standing while kneeling strike defend stand defend down hit in the head hit on | head \ | / neck | / the body | \ | / | / go | go defend \ | / hit on the defend | / backwards ----+------ forwards body ------+------ head neck -------+------- kick at the body | / | \ | \ | / | \ | \ | kick / | \ kick at the | \ kick at the legs kneel at the feet kick at neck defend the body feet do not press button press button press button
Joystick 2
while standing while kneeling strike defend stand hit in the down defend hit at head | neck \ | / head the body \ | | \ | / \ | go | go hit on the \ | / defend kick at \ | defend forwards ------+------ backwards head ------+------ body the body -------+------- neck | / | \ / | | / | \ / | | kick in the / | \ kick at kick at / | kneel neck kick at the feet the legs defend the body feet do not press button press button press button
Tips[edit | edit source]
- You can directly load the desired level, there is no need to win the previous fight.
- If you are outacted, some of the hits cannot be made any more.
Solution[edit | edit source]
- There is no special solution for this game, as each of the three parts can be loaded any time.
- As long as you do not get hit, the energy bar will regenerate.
- Only one attack is conducted per joystick movement. So first move the joystick into neutral position before doing the next attack. The fire button can be kept pressed.
Cheats[edit | edit source]
- No cheats are known for Highlander.
Voting[edit | edit source]
Voting of the C64-Wiki users (10=the best vote): | ||
2.95 points at 21 votes (rank 1103). You need to be logged in to cast a vote. | ||
C64Games | 5 | 20th May 2012 - 1239 downs |
Lemon64 | 1.9 | 20th May 2012 - 40 votes |
Zzap!64 | 30% | Issue 2/87 |
ASM | 0/10 | Issue 1/87 |
Happy Computer | 25% | Issue 1/87 |
Kultboy | 1.77 | 20th May 2012 - 18 votes |
Reviews[edit | edit source]
Wecky: "Highlander was my first game I bought blindly in Kaufhof and I believe it is one of the worst games you could buy. There is not more to be seen in this game than the three shown animations. The fighting is also very terrible and no fun. The only positive point is the music by Martin Galway. Therefore a clear favourite for the FLOP-100. I would give 0 points, but there is no 0 to pick, so I have to give 1 point."
Miscellaneous[edit | edit source]
Cover[edit | edit source]
Cassette[edit | edit source]
Highscore[edit | edit source]
No highscore possible!
Links[edit | edit source]
- C64Games.de - Game No. 3657
- Lemon64 - Game No. 1201
- Gamebase64.com - Game No. 3542
- C64.com - Game No. 189
- TheLegacy entry no.7645
- ready64 - Game No. 1679
- Test Report No. 1295 on Kultboy.com
- Highlander at MobyGames
- ZZap64 test report
Wikipedia: Highlander_(film) |
Videos