Gold Quest II
Gold Quest II | ||
---|---|---|
Game No. | 29 | |
Voting | 5.56 points, 16 votes | |
Developer | Sledgie, Richard Bayliss | |
Musician | Richard Bayliss | |
HVSC-File | /MUSICIANS/B/Bayliss_Richard/ Gold_Quest_2.sid | |
Release | 2006 | |
Platform | C64 | |
Genre | Actionadventure, S.E.U.C.K-Game | |
Gamemode | Single player 2 players (simultaneous) | |
Operation | ||
Media | ||
Language | ||
Information |
Gold Quest - Trilogy of the dwarfs (Collection) |
Description[edit | edit source]
Gold Quest II - The Dwarves of Doom is the sequel to Gold Quest. After the three-headed king of dwarves was defeated by Sledgie, he was hit by his curse. Sledgie has to enter the realm of the dead dwarves, to free himself from the curse. There he has to cross 6 new levels, to finally fight against the ghost of the dead dwarf king in the bonus level. Only after he has destroyed the 3 brains, the adventure is solved.
The path to the aim is very difficult. In Gold Quest II also gold and jewels are helpful. This time you cannot only find them on the ground, but also in treasure chests. In the first level Hell of Gold Sledige reaches the realm of the dead. It stretches over two more levels Wizard of Gold and Maze of Gold. From the 4th level Body of Gold you enter the body of the keeper of the underworld. Using the bloodstream in the 5th level Blood of Gold Sledgie finally reaches the brains of the keeper: Brain of Gold. There in the Bonus-level he has to erase the memories to reach his goal.
Design[edit | edit source]
... an animation from level 1 ... | ... end boss from level 1... |
... The 2nd level Wizard of Gold contains elements from the game Wizard of Wor. The game area and the sprites are designed similarly ... |
... The final boss of this level is an own creation by the developer: the so-called Wizard of Gold (or magician in a sweat suit) ... |
... The end boss of the 4th level Body of Gold appears right at the beginning of the level: through his face the way leads into his brain. ... |
Uni- and multi-coloured moving sprites on a simple background graphic in all colours of the C64. When moving the pawn, the screen scrolls from bottom to the top. In the 5th level Blood of Gold, the screen scrolls only for the display of the flowing of the blood. The intro and the music were created by Richard Bayliss.
Hints[edit | edit source]
Basics:
- "Dave" and "Sledgie" follow the joystick movements, when pressing fire they shoot into the moving direction.
- "Dave" (blue) starts with 3 lives, "Sledgie" (green) starts with 5 lives. At the start of the game you need to choose by pressing the fire button on joystick 1 or 2.
- Shots can also pervade walls.
- Intermediate bosses do not necessarily need to be defeated, you can also go around them.
- Unfortunately there is no highscore list, final evaluation or a proper ending in this game.
Solution[edit | edit source]
Tips:
- As in every S.E.U.C.K. game with push-up scrolling the same goes for this game:
- If necessary only go forwards step by step
- With this the enemies appear possibly only one after the other and not at the same time
- Do not shoot all the enemies, but also only avoid some
- The enemies always react the same at the same point in the game
Cheats[edit | edit source]
Richard Bayliss has integrated a trainer mode in Gold Quest II. It can be activated as follows:
LOAD "*",8
from disk- Move the cursor to the upper left corner an type "PUB".
- Then start the game some lines below with
RUN
.
Voting[edit | edit source]
Voting of the C64-Wiki users (10=the best vote): | ||
5.56 points at 16 votes (rank 904). You need to be logged in to cast a vote. | ||
C64Games | 6 | 25th August 2009 - "good" 295 downs |
CSDb | 7 | 25th August 2009 - 396 downloads at 1 vote |
Reviews[edit | edit source]
FXXS: "Solid action for in between... I only miss a highscore list and different tunes per level would be nice... all the same 7 points..."
H.T.W: "Not bad for a SEUCK game. But as already mentioned, a highscore list is obligatory for a shooter."
Miscellaneous[edit | edit source]
Cover[edit | edit source]
Cover of the collecion Gold Quest - Trilogy of the dwarfs with all parts of the Gold Quest - saga (incl. bilingual instructions).
Remix[edit | edit source]
- CZ-Tunes released its second remix for the Gold Quest saga on March 15th 2008 with Gold Quest II Remix.
- See also: detail page for the remix
- The recent version of the remix (320KBPS version) can be downloaded for free on http://remix.kwed.org/:
- Gold Quest II Remix - 10,7 MB 4:40 minutes 2337 downloads (26.9.2008)
- Ic3m4n released Gold Quest 2 (Tanzen Mix) on July 7th 2008 with a new remix for the Gold Quest saga.
- See also: detail page for the remix
- The recent version of the remix (320KBPS version) can be downloaded for free on http://remix.kwed.org/:
- Gold Quest 2 (Tanzen Mix) - 7,8 MB 4:15 minutes 1573 downloads (26.9.2008)
Video[edit | edit source]
Highscore[edit | edit source]
- Scores with the "blue man Dave" count more than the ones with the "green man Sledgie". Explanation: the blue man starts with only 3 lives, the green with 5 lives.
Links[edit | edit source]
- C64Games.de - Game No. 4405
- Gamebase64.com - Game No. 19009
- CSDB - Release Nr. 31394
- TND - C64 Contributor's Page - Letter G
Videos
- Video at YouTube (Gold Quest Tribute by Richard Bayliss)
- Video at YouTube (Trailer to the remix of CZ-Tunes)
The "Gold Quest" series