Ghouls 'n Ghosts
Ghouls 'n Ghosts | ||
---|---|---|
Game No. | 431 | |
Voting | 7.38 points, 13 votes | |
Developer |
| |
Company | Software Creations | |
Publisher | U.S. Gold | |
Musician | Tim Follin | |
HVSC-File | MUSICIANS/F/Follin_Tim/Ghouls_n_Ghosts.sid | |
Release | 1989 | |
Platform | Amiga, Amstrad CPC, Arcade, Atari ST, C64, Master System, Mega Drive, MS-DOS, Sharp X68000, SuperGrafx, ZX Spectrum, mobile phone | |
Genre | Arcade, Platformer (Scrolling Screen) | |
Gamemode | Single player | |
Operation | ||
Media | ||
Language | ||
Information | Forerunner: Ghosts'n Goblins Follower: Super Ghouls'n Ghosts (← no C64 version made) |
Description[edit | edit source]
The game[edit | edit source]
Experience the return of Arthur, the fearless knight, that needs to rescue the kidnapped princess "Hus" in five exciting levels full of action.
The game offers numerous extra weapons and "special" joystick controls.
In this perspective, they rudimentarily tried to present the game Ghosts'n Goblins in pseudo 3D. During this some interesting alterations were made.
Background[edit | edit source]
In 1988, the follower of Ghosts'n Goblins - Ghouls'n Ghosts - was released in the arcade halls with altogether seven levels. In the following year the game was converted for the C64 by the company Software Creations and published by U.S. Gold.
Design[edit | edit source]
2D screen that displays a pseudo 3D underground world with fluent scrolling through the whole level. Creatures or respectively demons made of multicolour sprites appear rather comical due to their format. There are interesting animations of some demons and in the levels, as e.g. the rain.
As the levels are graphically rather elaborate, every level needs to be loaded.
The start screen has an animated character set. In the start screen you can choose between background music and sounds FX. The background music fits the topic rather well.
Hints[edit | edit source]
- Joystick controls in the title screen
choose music | |
choose sound effects | |
start game |
- Joystick controls in the game
- Joystick controls in the highscore list
choose letter | |
confirm | |
E - choose character = end |
- Keys in the game
- Q = abort game
- C= = pause / continue game
- Weapons
- Spear: the beginner weapon
- Knife: raised shooting frequence
- Shuriken: slow and slightly drawn down shot while kneeling
- Throwing axe: shot goes diagonally upwards (good against birds)
- Spray torch: weakest weapon
- Items
- Armour - 200 shining points
- Bonus - 500 points
Solution[edit | edit source]
- Tips
- If you slay a zombie with a basket on its back, you will get one of five weapons or bonus points.
- Magicians often hide in the treasure chests. You should eliminate them to maybe get an extra weapon.
- If Arthur has no armour any more, he should let himself get turned into an animal for a short time by a magician. If he gets through this phase without touching an enemy, Arthur will get back the armour.
- To jump over the tomb stones it is enough to do a simple diagonal jump from standing.
- "Continue" option: When Arthur has lost all lives, he can go on playing once from the last checkpoint starting with zero points.
Cheats[edit | edit source]
- Pokes
Umlimited lives: POKE 10798,165
- Cheat mode
Choose WIGAN RLFC as name in the highscore list. In the next game now the following keys can be used:
- A : restore armour
- S : next level
- Furthermore, there are cracked versions with trainer menus available.
Voting[edit | edit source]
Voting of the C64-Wiki users (10=the best vote): | ||
7.38 points at 13 votes (rank 304). You need to be logged in to cast a vote. | ||
C64Games | 9 | 21st June 2015 - 19557 downs |
Lemon64 | 7.9 | 21st June 2015 - 146 votes |
Ready64 | 7.47 | 21st June 2015 - 17 votes |
C64.com | 9.5 | 21st June 2015 - 7159 downs |
The Legacy | 6 | 21st June 2015 - "good" - 12 votes |
Kultboy.com | 7.23 | 21st June 2015 - 31 votes |
Power Play | 64% | Issue 2/90 p.45 |
ASM | 5/12 | Issue 1/90 |
ZZap64 | 96% 90% |
Issue 1/90 p.16 Issue 4/92 p.48 |
ACE | 730 | Issue 2/90 p.76 |
Commodore Force | 94% 92% |
Issue 7/93 p.22 Issue 12/93 p.36 |
Your Commodore | 75% 91% |
Issue 3/90 p.40 Issue 1/91 p.39 |
Commodore Format | 91% | Issue 4/92 p.48 |
Commodore User | 83% | Issue 1/90 p.31 |
Reviews[edit | edit source]
TheRyk: "There's really a bunch of good ideas that could have made this sequel a real hit, e.g. I appreciate that these grim reapers appear rather steady and do not kill you instantly as the first randomly zombies who dig themselves out of their graves in Ghosts'n'Goblins. Also the mage who casts that spell turning the player into poultry is kind of fun. But some of the predecessor's shortcomings are even more annoying here. The weapons upgrade system seems even more pointless. If you happen to catch the torch (long-burning sparkler with poor flight quality) or axe (flies like a one-way boomerang, unfortunately upwards only), you're practically done, as both are next to useless in level 1. Also some modifications are not for the better. The slopes really need a lot of practice to cope with and are not executed really thoroughly - frequently it looks like Arthur's floating. The way to the first leg in level 1 is way too long and it's really frustrating to do all that way again. However, the music fits extremely well and is somehow fascinating. All, in all, 6 points."
Jodigi: "Interesting sequel, which, however, caused some real problems for me, at the latest in the levitation level (level 3)..."
Miscellaneous[edit | edit source]
- The game is named "Daimakaimura" (大魔界村) in the original, which approx. means "Big demon world village".
- The Master System version developd by Sega has a different upgrade system. Thus you can now, after finding a certain item, enter a shop and pick in return for it an upgrade for either helmet, armour or boots. Better armour endure more than one hit before they are destroyed, boots raise the speed and better helmets make new weapons and spells accessible.
- The rather similar follower of the game was released for the Super Nintendo Entertainment System and was named Super Ghouls'n Ghosts.
- If you slay the fire tiger in the second level sometimes you receive 500.000 bonus points and a lot of lifes.
Comparison of screenshots[edit | edit source]
With the usual lowered sights: The SEGA Master System |
Video[edit | edit source]
Part one of a longplay by DerSchmu.
The second part can be admired here Video at YouTube .
Cover[edit | edit source]
Front cover by US Gold (cassette version) |
Front cover by Kixx (cassette version) |
Advertisement[edit | edit source]
Highscore[edit | edit source]
- Ivanpaduano - 514.510 - 3 (04.03.2019)
- PAT - 15.550 - 1b (24.07.2015)
- Werner - 11.550 - 1b (23.06.2015)
- TheRyk - 9.900 - 1 (22.06.2015)
- Riemann80 - 3.450 - 1 (08.04.2015)
Links[edit | edit source]
Wikipedia: Ghouls_’n_Ghosts |
- C64Games.de - Game No. 339
- Lemon64 - Game No. 1053
- Gamebase64.com - Game No. 3144
- Ghouls'n Ghosts in the Killer List Of Videogames.
- Test Report No. 1311 on Kultboy.com
- ZZap64 test report
- TheLegacy entry no.4437
- ready64 - Game No. 287
- C64.com - Game No. 2030
Videos
- Download Video at C64-longplays.de 109 MByte
- Video at YouTube (C64-Longplay by Hipoonios)