Project Firestart
Project Firestart | ||
---|---|---|
Game No. | 246 | |
Voting | 8.29 points, 34 votes | |
Developer | Darek Lukaszuk, Paul Bowman, Rich Rayl | |
Company | Dynamix | |
Publisher | Electronic Arts | |
Musician | Alan McKean | |
HVSC-File | GAMES/M-R/Project_Firestart.sid | |
Release | 1989 | |
Platform | C64 | |
Genre | Shoot'em Up, Action, Adventure | |
Gamemode | Single player | |
Operation | ||
Media | or | |
Language |
Description[edit | edit source]
Due to the scarcity of raw materials on Earth, they try to gain resources on the moon Titan. But there is a hostile climate. As no human is able to work in this surrounding, a life form should be created, which does not get harmed by these conditons. The "Prometheus" - a research ship which contains the most modern genetic engineering lab named "Firestart Labs" - is sent towards Saturn.
The researches finally succeed in creating the desired creature. After further research several prototypes are generated. But suddenly the radio contact to the "Prometheus" is cut. As already great heaps of money had been invested in this project, the government wants to solve this incident. Therefore it sends their best agent, Jon Hawking, to the "Prometheus". He is instructed to re-establish the contact to Earth or at least to secure the result of the researches.
Excerpt from Jon Hawkin's report:
Time: 12th September 2061...
Place: Orbit of the saturn moon Titan...
My name is Hawking, Jon Hawking. Chief Ricker has just acquainted me with the top-secret-info about the Firestart Project and its results. As S. I. agent I have now the mission to fly to the Prometheus, find a video tape about the genetic experiments and after activating the self destruction mechanism make a bolt for it as fast as possible. At the latest after two hours I have to contact Earth, otherwise the Prometheus will be destroyed with me by remote control. Nice prospects – I love this type of missions. So, there is no time to lose, let’s start.
Some hours later
I just docked my glider to the Prometheus and find myself in the first floor in front of a lift, equipped with a super-modern laser gun. Now the time starts running, so up into the second floor. When leaving the lift here, I face a horrific sight. In front of me lies a crew member covered in blood, or what is left of him. With his last strength he was able to write the word DANGER to the wall and then his life ended. I am assailed by a mixture of pity, horror, fear and hatred. At least I know now that I have to expect the worst. So let’s go on, but careful! As the command centre is usually at the topmost, I will first look for another lift. Via corridor A I get to corridor C, where there are even two lifts. I enter one of them, choose the fourth floor and go up. But as I cannot find anything important there, I try the third floor. But the view that I get there exceeds my pain threshold extremely ....
Design[edit | edit source]
After a short intro (to view the full prelude you have to be a bit patient, it follows after the ticker), the game starts in the airlock of the research ship. The player takes over the role of the agent now. "Project Firestart" is a typical action-adventure, you steer a figure through the different rooms, have to look permanently for the weapon and ammunition supply, solve puzzles, take care of the wounds, find hints in the shape of computer logs and are coping with everything on your own. After a short time the player meets the first genetic mutants and they prove to be very resistant against the own laser fire . . .
Scary mood as in "Aliens" arises on the domestic monitor. Dense atmosphere, good graphics (only the scrolling judders a bit), fluent animations and fitting sound make shiver send down the player's spine. If you are not disturbed by detailled graphics of monster victims and have no sensitive soul, you can look forward to a sophisticated action-adventure with a well-thought plot and surprising twists in the story.
Hints[edit | edit source]
Controls[edit | edit source]
- With the joystick you determine your moving direction and the shooting direction of your laser. Simply press the stick into the direction into which you want to go or shoot and press the fire button to release the weapon.
- If questions as e.g. "Open Door?", "Close Door?", "Use Elevator?", are shown, use the joystick to choose and press the fire button to confirm.
I = Inventory
- This command shows the type and the energy level of your weapons. It also shows all other items that you carry.
C = Change Weapons
- With this command you can (if you carry more than one weapon) swap your weapons if the active weapon has only little or no energy.
M = Music off/on
S = Sound effecs off/on
P = Pause on/off
D = Disk commands
- The submenu appears with the commands "Format", "Save", "Load" and "Restart".
- Format - prepares a disk to be used with the save command. To format a disk, remove the game disk from the drive and insert a new disk. Caution! During this process all data on the disk will be erased.
- Save - With this command you can save the status of the game at any time. Up to five game statuses can be saved on a disk previously prepared with the "Format" command.
- Load - With this command you can load a previously saved game status (with the command "Save") any time and continue playing.
- Restart - Aborts the current game and allows you to restart.
Display[edit | edit source]
- Arrows on the ground show doors, that cannot be seen due to the perspective design.
- In the lower third the following information is shown (from left to right):
- Health: The health status can be improved through first-aid kits.
- Loading status of the laser: The current laser status is always shown.
- Time and countdown: After the self-destruction has been activated, the countdown is shown here.
- Joystick icon: It is shown when the joystick is active, i.e. when no cut scenes are shown.
- Text line: It is at the lower rim of the screen. Here questions, conversations, messages and the inventory are displayed.
Basics[edit | edit source]
- You cannot carry more than two lasers at the same time.
- Lasers are always active only against one target.
- You cannot run and use the laser at the same time.
- You cannot put away a laser or change it as long as it still contains energy.
- The health status can be improved through first-aid kits.
- Search all bodies, although this is a bloody issue. You will find important items there. To search a body (or terminals, weapon cupboards, etc.) stand as close as possible next to it. In the text line will be displayed what you have found.
- Find the radio terminal and stay in contact with your base. If you do not get in touch, it can happen that your death is assumed.
- Find the access terminals for the onboard computer. You can get important information over it, which you will not find anywhere else.
The overview map of the Prometheus[edit | edit source]
Solution[edit | edit source]
Tips:
- Mutants turn out to be resistant against laser fire - you have to hit them four to five times, before they meet their maker! So at the start you should better go and search for a more effective weapon.
- As you can only carry two lasers at the same time, the second recommended weapon is a plasma laser.
- In the "Med-Lab" there is an energizer that brings back lost health points (works more than once in contrast to the first-aid kits).
- During his mission Hawking finds out, that there er still survivors: Marry, who is in cold sleep and who you need to rescue, and the intransparent Annar - he emerges as traitor and sabotages the different facilites of the Prometheus.
- The aim of the adventure is to find the video tape with the scientific material, rescue a woman named Marry and leave the Prometheus yourself before the self-destruction is triggered.
- There are different ways of solving the game.
Walkthrough
- Walkthroughs and maps can found on the C64Games.de website and in the "links section"
- The longplay video by Reinhard Klinksiek is also utterly worth seeing see section "videos"
Cheats[edit | edit source]
- The version by "Nostalgia" offers different trainers and also the possibility to play the game with a 1581 drive without disk change. Since 15.01.2012 you can also find a version for the EasyFlash cartridge (see "links").
Voting[edit | edit source]
Voting of the C64-Wiki users (10=the best vote): | ||
8.29 points at 34 votes (rank 49). You need to be logged in to cast a vote. | ||
C64Games | 10 | 03rd March 2009 - "highlight" - 3798 downs |
Lemon64 | 8,7 | 03rd March 2009 - 110 votes |
Kultboy.com | 8,45 | 19th July 2009 - 11 votes |
Powerplay | 78% | Issue 7/89 |
ASM | 8/12 | Issue 9/89 |
ZZap64 | 91% | Issue 7/89 |
Reviews[edit | edit source]
H.T.W: "This is one of the few games, which already captivate you while watching the prologue. The very nicely painted graphics and the adequate soundscape add to this effect. The following search for information is at the beginning without any problems - also due to the easily understandable controls - but after a short time you do not only have to defend yourself against genetic mutants but also keep an eye on the time limit which is given due to the peril of self-destruction of the Prometheus. Furthermore the story adds additional suspense to the game in the further course. E.g. a woman previously in cold sleep awakes and is too weak to rescue herself, the main reactor is switched off at the most inappropriate time and it gets pitch-black, a monster of the second generation hatches, a scientist weaves a web of intrigues and finally wants to kill you when you thought you were rescued.
Conclusion: A horror action-adventure of the top class with cut scenes, surprising twists in the story, tricky puzzles, scary atmosphere and slight borrowing from the film "Alien" which could not be better and is absolutely recommendable."
Miscellaneous[edit | edit source]
- "Project Firestart" was only released for the C64. Despite the great success and the big praise of the critics the game was not converted to other systems.
- This action-adventure reminds of the movie "Aliens" concerning the plot and concerning the gameplay of "Resident Evil".
Emulator settings[edit | edit source]
- for Vice:
- Options - True drive emulation = ON (checked)
- Options - Virtual device traps = OFF (not checked)
- for CCS64:
- True-Drive-Emu = ON - (Shift+Alt+8 - EmulationMode = NORMAL)
Cover[edit | edit source]
... Front cover ... |
... Back cover ... |
Video[edit | edit source]
C64 longplay part 2/4 by Reinhard Klinksiek
Highscore[edit | edit source]
- Unfortunately, there is no highscore possible.
Links[edit | edit source]
Wikipedia: Project_Firestart |
- C64Games.de - Game No. 1682
- Lemon64 - Game No. 2003
- Gamebase64.com - Game No. 5971
- C64.com - Game No. 511
- Test Report No. 292 on Kultboy.com
- ZZap64 test report
- CSDb - Release No. 104387 Project Firestart +6 for EasyFlash
- Project Firestart at Kultboy
- Solution + map of the game
- Solution + map of the game
Videos
- Video at YouTube Project Firestart Longplay
- Download Video at C64-longplays.de 29,3 MB
- Video at YouTube (C64-Longplay Part 1/4 by Reinhard Klinksiek)
- Video at YouTube (C64-Longplay Part 2/4 by Reinhard Klinksiek)
- Video at YouTube (C64-Longplay Part 3/4 by Reinhard Klinksiek)
- Video at YouTube (C64-Longplay Part 4/4 by Reinhard Klinksiek)