Winter Camp

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Winter Camp
Title image from the game
Game No. 226
Voting 7.07 points, 15 votes
Developer John Ferrari (Code & Grafik)
Andy Roberts (Loading screen, Logo)
Company Thalamus
Musician Mark Clements
HVSC-File MUSICIANS/C/Clements_Mark/Winter_Camp.sid
Release 1992
Platform Amiga, C64
Genre Arcade
Gamemode Single player
Operation Icon Port2.pngJoystick
Media Diskette, Datassette
Language Language:english


Description[edit | edit source]

Due to a heroic effort to win back the flag for the opening ceremony of the camp, Maximus Maus was offered the job as a rescue ranger in the nice Winter Camp "Nice 'n' Icy". A job which he took with pleasure.

Instantly after his start at the job Max notices a big ball at the top of a hill and a big bird that flies towards this ball. Max does not take long to recognize the peril. If this bird collides with the ball, a catastrophic snowslide will be triggered. The popular camp is in danger, so Max quickly makes his way to remove the snow ball.

Due to this important mission, that Max has to accomplish, you will be assigned as his assistant. This means, that you of course have bring in physical effort, if required. So roll up your sleeves and start.

Level 1 - Ice skating school (or: "How to go on water")
Before Max is allowed to start his first patrol, he has to prove that he can fulfil his job. For this he has to earn the title "Master at Ice Skating". But he will only receive it, if he wins all three races against different opponents.
Level 2 - The Ice Patrol (or: "It is always the tourists")
The first rescue mission by Max as a ranger. His mission is to rescue everyone who is in trouble. The type and number of rescues is shown at the upper right display. In this level, Max also recognizes the peril from the bird, that nears the snow ball. This task needs to be fulfilled before the camp gets buried beneath a snowslide. On his way he finds different things which will help him to accomplish his mission. Among them also the red-cross-flag, which gives him extra time. At the start of the level hints are shown to him at the lower right rim of the screen about the correct use of the tools.
Level 3 - The Snowball Fight (or: "Well aimed shot is a hit")
After his successful ice patrol, Max is sent to the river to continue his surveillance. But before he can get to the river, he is held up by a horde of playing bears, which do not know the important mission of Max.
Level 4 - The River Patrol (or: "Bathing in winter creates problems")
Back to main buisness: rescues within a time limit. Again helpful items can be found. This time in baskets that float along.
Level 5 - The Ice Cave (or: "At home at Mr. Yeti's")
When Max gets out of his canoe, he falls through the snow into a crevasse. It is important that Max stops his fall to get not too deep into the glacier because then he would be lost forever. After that he has to find a way out. Fortunately, he meets an old friend that attends to his business in the glacier. It can happen that he helps you if you ask him.
Level 6 - The Ski Patrol
Several rescues need to be done. Items are buried under the snow and need to be digged out.
Level 7 - Downhill (or: "You roll better as a ball")
The most simple task in this game. There are no rescues to be made to prove yourself or things to collect that you need. It just matters that you reach the foot of the hill before the music is over.
Level 8 - The Last Climbing Tour (or: "All good things only lie at the top")
The aim is in sight. A short climbing tour to the snowball and his mission is accomplished.


Design[edit | edit source]

The game offers vertical and horizontal scrolling. The graphics are colourful and the cute sprites are animated fluently. A background music which can be switched off is of course also there.


Intro
Credits



Hints[edit | edit source]

Controls

  • Joystick port 1

Keyboard

  • Space : choose the weapon
  • Run/Stop : pause
  • C= : music on/off

Tips

  • Level 1: Move the joystick softly to and fro and then pass over to a constant rhythm.
  • Level 2: It is recommendable to do as many rescues as possible, as the power of our villain at the end of the level grows proportionally to the failed rescues.
  • Level 3: The red bears mean greater problems than the yellow ones. Therefore they should be the main target.
  • Level 4: Three things are indispensable to fulfill this level: The football, the glass of honey and the fishing rod which can be found at the first waterfall.
  • Level 5: Look, hear and remember.
  • Level 6: Physics have found out that bigger snowballs roll faster than small ones.
  • Level 6: But the disadvantage of big snowballs is, that they cannot be controlled that easily.
  • Level 6: You can enlarge your snowball by racing through a snowman.
  • Level 6: If you are caught in a small snowball, it is recommended to roll against an obstacle and to stop and then press the fire button to jump.
  • Level 6: Use the ramps to jump over obstacles.

Solution[edit | edit source]

WinterCamp Ende1.png
WinterCamp Ende2.png

Level 1[edit | edit source]

The course of movements is the same in all three races. Do soft left/right movements until the indicator reaches the yellow icon. Then wait until the indicator points again to blue. Repeat this until the end. From the second race the opponent throws items. Just change the side (joystick up or down). If you are hit by an item, you need to shake the joystick until the end.

Level 2[edit | edit source]

With the space key you can choose one of a maximum of three items. It is activated by the fire button.

  • Slowly move downwards to pick up the feather. Then with a press on the fire button jump over the water hole.
  • Directly after the jump pick up the snowman and at the top throw a snowball at an ice hockey player.
  • At the top collect the flag (gets you extra time).
  • Go around the ice hole and throw the fish back into the water.
  • Below pick up the flag and rescue the fallen ice skater.
  • Choose feather and jump over the ice hole.
  • Choose snowball and throw onto ice hockey player.
  • Below pick up the flag and the broom, push away the curling stones with the help of the broom.
  • Below pick up the flag and resuce the fallen ice skater.
  • Pick up umbrella and at the top avoid the curling stones (or push them away with the broom).
  • Ignore the bomb and choose the umbrella to be able to fend off the snowball.
  • Rescue the fish, then instantly down to escape the big bear.
  • Rescue the fallen, circling ice skater and get the baseball glove at the top.
  • Ignore the bomb again, pick up the flag and seperate the two fighting creatures with the glove.
  • Go around the curling stones and rescue the circling ice skater.
  • Below pick up the flag and rescue the fish at the top.
  • Rescue the next fish with care (avoid contact with the ice hockey player).
  • Collect the two flags at top and bottom to get more time.
  • Now pick up the bomb.


The villain at the end of the level

  • Wait until he is at the same height as Maximus and then throw the bomb over his head.
  • Now walk into the villain and push him this way into the exploding bomb.
  • Do this sequence 3-4 times (with only little rescues, correspondingly more often) and the level is done!

Level 3[edit | edit source]

  • Max should always stay in the middle to keep the distance to all bears as small as possible.
  • Each time a bear appears it changes the colour. First yellow, then pink and at the end dark red.
  • As the dark red bears also throw snowballs, they are the main aim.
  • If a bear is hit, it gets yellow again. After four hits it falls from the tree.
  • From time to time useful items appear. Flags get you extra time and the brush makes all bears yellow.

Level 5[edit | edit source]

  • First shake joystick right/left so Max does not fall into the crevasse.
  • Now Clyde Radcliff plays five tone sequences with each 4/5/6/7/8 tones that Max has to replay correctly. Paper and pen are surely a help here!
  • The last two tone sequences are only whistled by Clyde. (Look for the position of the notes!)
  • If all five tone sequences have been replayed correctly, the way is free to the next level.

Level 7[edit | edit source]

  • Collect the first two flags.
  • Between the two posts roll through the fire to downsize the snowball.
  • Pick up the hourglass (extra time) in the forest and drive through the small gap out of the wood.
  • Pass the skiers at the right, pick up the flag and go over the snowman extremly left.
  • Use the ramp to jump.
  • Go between the two huts and drive around the forest at the right side.
  • Pick up the flag at the left and drive through the two huts.
  • Pass the log at the right, then again extremely to the left and avoid the snowman.
  • Drive left over the snowman and jump on the ramp (collect time bonus).
  • Stay left and avoid the dog sled.
  • At the second ramp from the left jump over the fence.
  • At the leftmost onto the ramp and jump over the next fence.
  • Pick up the flags, brake and steer heavily to the right.
  • Go around the trees and drive over the snowman.
  • At the right side avoid the wind.
  • Brake short in front of the snow machine to go around it.
  • Touch the bale of straw and the level is done.

Level 8[edit | edit source]

  • Behind the left ball of rock hides the bomb icon. The other balls of rock offer 30 seconds time bonus.
  • Collect a few worms (lower left). Avoid the wind below!
  • Jump over the egss that roll from the nest to get to the top.
  • When you have reached the uppermost platform, throw a worm to the eagle.
  • If it catches the worm, it will feed it to the eagle baby. Now jump into the wind in the upper right.
  • Select bomb an when Max is exactly over the eagle he throws the bomb.
  • Repeat this manoeuvre 3 times and the game is solved.

Cheats[edit | edit source]

If you enter the following text in the corresponding level during the pause mode, you will jump to the next level.

Level Password
1 MY NUTS ARE FROZEN
2 OH MY SORE BUM
3 BLOODY BEARS
4 YUK SARDINES
5 JDF RULES
6 BART WAS HERE
7 HI HOMER
8 SOD IT

Voting[edit | edit source]

Voting of the C64-Wiki users (10=the best vote):
7.07 points at 15 votes (rank 428).
You need to be logged in to cast a vote.
64er 7 Issue 11/92
C64Games 7 3rd June 2010 - "very good" - 1634 downs
Lemon64 6,5 28th August 2010 - 13 votes
Zzap64 93% Issue 2/92


Reviews[edit | edit source]

Werner: "A very diversified, solidly implemented game with nice graphics. A game which is fun, although you need some time in some of the levels to understand the game principle. 8 points from me."

Miscellaneous[edit | edit source]

Cover[edit | edit source]

"Cover"

Disk label[edit | edit source]

"Disk label"

Highscore[edit | edit source]

Topscore of Mindless
  1. Mindless - 13.067 - Level 2 (31.03.2021)
  2. Ivanpaduano - 12.981 - Level 2 (22.03.2021)
  3. Werner - 7.949 (28.09.2010)
  4. Sledgie - 4.636 (10.05.2010)


#2 Ivanpaduano #3 Werner
#2 Ivanpaduano #3 Werner


Links[edit | edit source]



Videos